Maize is out on PlayStation®4 and Xbox One, Vladdy indifferent

TORONTO, CANADA – September 12, 2017 – Today’s the day you’ve all been waiting for. MAIZE, everybody’s favourite corn-fueled absurdist first-person puzzler adventure is back and it’s stalked its way onto PlayStation®4 and Xbox One! To celebrate this exciting scientific achievement, we managed to nab Finish Line Games and Vladdy, one of MAIZE’s colourful cast of characters, for their thoughts on the launch.

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You can now play Maize with a controller!


Hey everyone! Maize’s first update is upon us! And we’re very happy to report that you can now play Maize with a controller!

Partial Xbox Controller support has been added to the game, along with a few other adjustements. You still need to use the mouse to navigate Maize’s menus, but the game itself is fully controller-ready now.

On top of that, we’ve added some controls options for both Mouse/Keyboard and Controller setups. On the mouse side, you can invert your mouse Y-axis, adjust sensitivity and smoothing. For the controller, you can adjust look sensitivity and invert the Y-axis.

Along with this, we’ve listened to your feedback and lowered the motion blur effect, and we’re also investigating a way to adjust that easily with a slider in the menu screen. For now, we’ve posted a workaround in our Steam Forum that will specifically adjust it.

We wanted to get this update to you as quickly as we could, so we don’t have a Controls Screen implemented yet. Because of this, we’re posting the game controls below. The gamepad Controls Screen should be in the next update.

Hope you enjoy it, and thanks for all the kind words of support! We’re really happy that so many people are enjoying the silly game we made.

Maize Gamepad Controls

Left Stick: Move
Right Stick: Look
Left Trigger: Sprint
L3: Crouch
A or Right Trigger: Interact
LB + RB: Cycle Inventory
Y: Examine Item
X: Open Folio Screen
B: Exit Examine/Folio Screens
Start/Menu Button: Pause


Maize Team

Nvidia selects Maize to be part of the Indie Spotlight!


Hey Everyone! We’re very excited and proud to say that Maize has been selected to be part of the NVIDIA Indie Spotllight!

We are extremely honoured to be selected for this showcase by NVIDIA and we love their GeForce GTX video cards. It’s a great program that helps put a bigger spotlight on indie titles.

Most especially, we’re super happy that our artists are getting the accolades they deserve and what we achieved with Maize!


Maize Team

Maize Has Officially Launched!!!


Hey guys, it seems a bit surreal to be saying this, but Maize is out. It’s out right now. As a video game.

It’s been such a long winding road, as it normally is with game dev. I had no idea what we were in for when my co-lead in this madness showed me a 4-line note about corn that are “alive” and “move and s***” during a hungover brunch two years ago.

But now, we’re here, and I couldn’t be prouder of what we made. We were spoiled with the talent on our team, and with everyone who helped us bring this ridiculous thing into reality.

And now, we pass it on to you. Hope you enjoy this silly little thing we made. To get into the holiday spirit, we’re also offering a launch discount.

Here’s where you can buy it:

Humble Store:

Also, enjoy our brand new launch trailer, which is as ridiculous as the game itself.

To everyone who has already sent a ton of positive vibes, we thank you.

Enjoy your walk through the stalks. Also, mind the Russian robot bear. He’s grumpy.

Brandon Hicks
Executive Producer, Finish Line Games

Maize is making an appearance at Day of the Devs


If you are anywhere near San Francisco on Nov. 5, and think you may be interested in media involving Russian robot bears and sentient corn, you may want to head down to The Midway.

Because we are very happy to announce that Maize will be part of the lineup for Double Fine and iam8bit’s Day of the Devs event in San Francisco on Nov. 5.

We’ll be showcasing a demo of the early portion of the game, and Game Co-Directors Daniel Posner and Brandon Hicks will be on hand to answer any burning questions you may have. Questions like “Why?” and “No, seriously, why?”

The event is being held at The Midway, and admission is free. You can check out the absolutely fantastic lineup and RSVP on the Day of the Devs website.

If you happen to like video games a tad, you most definitely need to get there. We will be posting more details as we get closer to that weekend.

Event Information

What: Double Fine & iam8bit’s Day of the Devs
When: Nov. 5, 2016
Where: The Midway, 900 Marin St, San Francisco, CA
Price: Free
Why: Because Maize and a bunch of other great video games will be there

Announcing Maize: Something completely new and ridiculous from FLG

Yes, that is a sentient corn stalk

We’ve been wanting to announce this for a while, and finally, the time has come!

Finish Line Games is proud to announce a new title, something new and completely ridiculous: Maize!

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Cel Damage HD slams into Xbox One, no injuries reported

Dominique drifts back to the planet's rings where the others in this 4-player split screen, Smack Attack match are battling, in Shooting Stars

March 11, 2016 – A massive spike in traffic violations has been reported in and around Redmond, Wash., area on Friday, which have been attributed to the launch of Cel Damage HD on Xbox One.

“I was just on my way to work at the new job, and then this idiot just cut me right off,” said one local resident. “I didn’t really get a good look at him, but I did notice that he was perpetually on fire, and looked like he was a demon from the netherworld.”

“This bird just came out of nowhere, ran the stop sign, then flipped me the bird,” shouted another driver, flailing his arms in an uncontrollable manner. “I mean, where did he get that hat!? And how did he attach that huge axe to his car? Ridiculous!”

Residents have been asked to avoid any suspicious cel-shaded vehicles for the time being, especially ones sporting a giant sledgehammer on the hood.

Relevant Information

  • Cel Damage HD is now available on Xbox One (oooo!!)
  • It’s available on the Xbox Store for $8.99.
  • The cel-shaded characters definitely DO NOT exist in the real world
  • It was originally released on the Xbox wayyyy back in 2001. Remember then? Neither do we!

Notable Features

  • Fully updated, cutting-edge HD graphics
  • Old-school splitscreen multiplayer that supports up to four players
  • A slew of Xbox Live Achievements to earn
  • Revised balancing that ensures fun for beginners through to Cel Damage experts
  • Ten playable characters, each with a unique car and weapons
  • Thirteen arena-style environments
  • Over 30 weapon power-ups
  • Three distinct game modes to choose from: Smack Attack, Gate Relay and Flag Rally

Some Features Not Included in Cel Damage HD (Sorry)

  • Income tax services
  • Hairdressing
  • Relationship counseling for teens and young adults
  • Bees

Press inquiries can be sent to

About Finish Line Games

Finish Line Games is an independent studio based in Toronto and it makes things called “video games.” Caution is advised when approaching members of Finish Line Games’ team before 9 a.m. ET, unless it is with coffee. People should consult with a doctor, lawyer, spiritual advisor, chiropractor, and the nice old lady who lives on the corner but has too many cats before consuming any Finish Line Games products (FDA approval pending).

Cel Damage HD launches onto Xbox One on March 11


A classic from the original Xbox is coming home.

Fifteen years after the world’s most popular cartoon demolition derby smashed and slammed its way into the hearts of Xbox owners around the world, indie developer Finish Line Games is proud to announce that Cel Damage HD will slam onto Xbox One on March 11!

Pre-orders for Cel Damage HD are available now on the Xbox Store, with the game launching at a retail price of $8.99. Click Here to Pre-order Cel Damage HD

Cel Damage HD is a fast-paced vehicle combat game, where the world’s toughest cartoon drivers get behind the wheel of outlandish cars and battle each other in order to gain TV fame. The title’s four-player splitscreen couch-based multiplayer mode is dedicated to the old-school fans who prefer their trash-talking done in person, not through a headset.

Cel Damage HD sports a shiny new coat of paint on its classic, signature cel-shaded look, with updated graphics that take full advantage of the Xbox One’s cutting-edge graphics power. Cel Damage HD also includes better game balancing that welcomes first-time players as well as cartoon combat veterans.

With 10 playable toons, each with a unique car, combatants smash, shoot, slice, dice, and blast enemies into oblivion using an array of insane destructive armaments to earn personal glory, exploring 13 arena-style levels and nabbing more than 30 weapon power-ups along the way.

Cel Damage was born on Xbox and we are thrilled to see our baby launch on Xbox One,” said Daniel Posner, President of Finish Line Games.

For more information regarding Cel Damage HD please visit us on Facebook and Twitter.

The press kit is available here:

Press inquiries can be sent to

Cel Damage HD Notable Features:

  • Fully updated, cutting-edge HD graphics
  • Old-school splitscreen multiplayer that supports up to four players
  • A slew of Xbox Live Achievements to earn
  • Revised balancing that ensures fun for beginners through to Cel Damage experts
  • Ten playable characters, each with a unique car and weapons
  • Thirteen arena-style environments
  • Over 30 weapon power-ups
  • Three distinct game modes to choose from: Smack Attack, Gate Relay and Flag Rally

Cel Damage is coming home!


Dear fans, the news many of you have been waiting for has arrived.

Cel Damage is coming home!

Fourteen years after the crazed cartoon car combat extravaganza blazed a trail of mayhem across the Microsoft Xbox, Finish Line Games is proud to announce that Cel Damage HD is heading to the Xbox One!

Carve a path of cel-shaded destruction with Fowl Mouth, Violet, Sinder, and the rest of the Cel Damage cast, with updated graphics, enhanced gameplay and classic tried-and-true couch-based multiplayer action!

A release date will be coming soon – follow our Facebook and Twitter accounts for updates!!*

*Accounts are currently controlled by Fowl Mouth. We’re not entirely sure how he stole the passwords, but we did notice some web-shaped footprints around the office. In unrelated news, there is no food left in the fridge…

Developer Blog – Some history

Axe Icon

It has been an exciting launch week for Cel Damage HD!  We’ve been thrilled by the response from fans so far.  One comment keeps coming up and we thought we should talk a bit about it: many fans of the original Cel Damage (CD) on Xbox and GameCube, have noted that Cel Damage HD (CDHD) uses a different system for damage, and eliminates the one-hit kills from the original.

Since we’ve only released CDHD in the Americas so far, what many of those fans may not be aware of is that there was a release called Cel Damage: Overdrive (CDO) that came out only in Europe on the PS2 not long after CD.  One of the biggest complaints with the original CD was the difficulty — cartoon weapons and gags tend to be swift and deadly (at least, once gravity kicks in!).  CD was great at reproducing that feel — it was very satisfying to bring an axe down and slice your opponent in two — but it was even more unsatisfying to be on the receiving end of that sudden death.  For many players it lead to frustration, and in CDO, the decision was made to introduce a classic health bar, and to balance the weapons with damage, rather than outright death, in mind.

So now, more than 10 years after CDO, the game has had the damage system for a lot longer than not, but for those of you that were only exposed to CD, it may have been jarring.  In that case we apologize.

This was not a decision we took lightly; the hardest decisions have pros and cons, and in this case a very nice feature had to be culled.  We hope after the initial shock wears off that you’ll agree the game is ultimately better off with a damage system.

While we’re on the topic, CDO also introduced stunting and turbo boost, along with other difficulty tuning. CDHD builds upon those improvements. We have refined the dynamic difficulty adjustment system even further, and hope that it shows in opponents that are challenging and surprising, but still beatable.