Careers @ Finish Line Games
We published Cel Damage HD, a cartoon vehicular combat game, then developed Maize, a strange and silly game involving sentient corn and a talking Russian toy bear, and Skully, a game about a reanimated skull on a platformer adventure. This pretty much sums up the type of studio we are, and it will either excite or frighten you to know that we are making a new game.
We foster a culture of equity, diversity, belonging, and value our individual differences and appreciate the skills, backgrounds, and viewpoints that each person brings to the table. Everyone on our team has a voice to ensure we all feel safe and heard. We recognize that these values are critical, not only to our own success, but to the success of the entire industry and the medium as a whole.
We will need your help and perspective making our new game, and we encourage anyone to apply. While it takes hard work to make a game, we promise it will be a fun and rewarding ride.
We are planning our next project and openings will be posted over the coming months, so please check back often!
Technical Artist (recently filled)
Game Programmer (recently filled)
Please feel free to send your resume, introduction, & portfolio here with the job title as the subject.
Careers <at> FinishLineGames <dot> com
Please note that we cannot review your application if you do not include a portfolio or link to your previous work.